Posting some older work, This was my entry into the Polycount Mini-Golf Contest in which I placed 3rd. The contest was focused on mobile specs that would run in Havok’s Project Anarchy engine, and was featured on tablets at their booth during GDC 2014. The level forgoes any texture maps and uses vertex coloring on all the assets, I also did some simple animation for the octopus, fish and seaweed.